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About us

Made with love, one tug at a time

Pull me is a calm order-puzzle — the kind of thing you open to unwind, not to chase a high score. It's made by two people who like building small, gentle apps together.

Who we are

We're not a company or a big studio — just two people who make small, calm apps together, and Pull me is one of them. We build the sort of games we'd want to play ourselves: gentle, uncluttered and happy to work offline. No pressure, no endless pop-ups — just a garden board and a few tangled critters waiting to be set free.

The two of us are Nadya Yashchuk and Ivan Lukichev, and we handle everything ourselves — design, development, level building and support. We work remotely, and our apps are officially published as a small sole proprietorship registered in Austria; the formal details live in our Impressum. Because it's just the two of us, every app stays personal — we choose what to build, answer our own email, and shape each release around what players actually ask for.

We brought Pull me to the App Store and Google Play in 2026, and we're only getting started — new worlds, levels and little improvements land all the time.

What Pull me does

Every level is a small board of rope-creatures tangled around each other. Each one can only be pulled out head-first, and only when nothing is lying across its path — so the whole game is finding the right order. Pull, don't shuffle: one wrong tug and the critter stays put, and you try another.

It's free on the App Store and Google Play, with light ads between levels and an optional purchase to remove them.

Our other apps

Pull me is part of a small family of calm apps. If you like unwinding with a screen, try Pixel Paint, our pixel-art coloring app, Arrow Puzzle: Tap & Escape, a one-tap logic puzzle, or Colorful Hearts — Coloring for Kids, a bright coloring app made for little hands. We build every app with the same promise: simple, friendly, and made to relax rather than distract.

Say hello

We genuinely read what people send us, and a lot of what goes into the game comes from player suggestions. Questions, ideas, bug reports or just a kind word — reach us at contact@nadzeyayashchuk.com. For legal and company details, see our Impressum and Privacy Policy.